Penguin Diner 2 – Serve food in the world’s first skating restaurant catering exclusively to penguins in the Antarctic region
As far as gameplay goes, Penguin Diner 2 doesn’t really deviate from its predecessor in any significant way. You still have the responsibility of ushering customers to their seats, taking their orders, picking them up at the counter a short time later and delivering it to them, and all for a few measly dollars (which is apparently the currency of flash-Antarctica these days) in tips. Everything is still controlled with the mouse, with single-clicking being the only physical activity you have to put into this one. Want a customer to sit down? Click on them and then the seat you want them in and they will obey. Clicking is the way that things are done here, so no tricky button combinations to get used to. Even the diner looks pretty similar to the first game, though the colours and general aesthetics are marginally improved. In spite of all similarities, the game is just as fun as the first, and thankfully what it lacks in differentiation from its predecessor, it makes up for in the number of ways you can upgrade each cafe; this is where the sequel has the jump on the original.
Penguin Diner 2’s range of upgrades is probably the most notable improvement: this time we have so many potential improvements and customer-pleasing additions to make to our restaurants that there is a full-on catalogue to browse through, reminiscent of Argos or as similar store where you order your item and it comes out on a magical conveyor belt having been conjured by a sorcerer behind a curtain somewhere. In addition to the comparatively basic selection of superior ice-skate models, TVs, and chairs that were available in the original, we now have additional tables, decorations, uniforms and party themes that can be purchased in order to improve the experience for the customers, and happy customers means a happy bank balance for penny the waitress. Everything is purchased with tips, and stars are also earned as you progress through the levels.
There are even a few chefs to choose from that serve better quality food in half the time it takes for the standard cook. Ensuring that the customer can kick back in a comfy chair and enjoy a bit of light, TV-based entertainment while they wait will make them less likely to become angry and fail to give you tips during busier times. In terms of improvements on the original, the upgrades have received some five-star treatment, which does nothing but benefit the game, making you want to play continuously until you’ve pimped out the cafe to the absolute maximum.
Harder, Better, Faster, Longer
Excuse the Daft Punk reference, I simply wish to convey the fact that 2D Play's Penguin Diner 2 is an experience that is altogether superior to the first. With the greatly-increased number of upgrades taken as read, the game is also much more challenging than the original due to the increased number and frequency of customers right from the start. The restaurant gets busy enough to fluster me whilst I am sitting comfortably on a premium-quality sofa with a cup of tea in one hand, and this is only on the third day of the first cafe. There are also new territories to conquer in a culinary fashion such as Whale Bay, New Seal Land, Bird Land, and Terra Penguinia, and though I’m certain that none of these are real geographical locations that you will find on any real-world map, you must remember that we’re dealing with a penguin that can talk, skate, and open up her own restaurant after being away on a leisure trip (probably to discover herself). Penguin Diner 2 is everything that the original is and much, much more.