Step by Step: a Guide to Super Smash Flash 2
Super Smash Flash 2 is a pretty big game –even if version 0.9 is still a demo. There are still plenty of content to play with. This is an awesome thing (since it means that once the final version is out, there will be even more content to enjoy). At the same time, so much stuff can also be overwhelming. So to help you all out with the odds and ends of SSF2, we have created this handy little reference article for anything and everything you will need to get started with the game –and then some.
Getting In on the Action
The game starts out with a pretty awesome intro video showcasing all the new characters. From the looks of it, this is the OP for v0.9, and it is likely that a new and finalized intro will be done for the final release of the game. In any case, we suggest watching the video at least once. The animation is splendid. Sure, there are a few rough edges here and there, and a few more details and background elements would help. But it does manage to bring together all the characters into a single cohesive video, which is already pretty good.
Past the intro and the title screen, players now get to choose between various modes. Group is basically any form of group battle (versus mode); use the rules sub option in order to determine the various specifics of the match, from time limit to the amount of damage that players can take (you can even set the starting damage pretty high up –making it more like a sudden death match). Additional tweaks such as friendly fire, item switching, and enabling/disabling the in-game UI can also be found here. Solo matches are pretty much the same –except that the only one with rules you can is toggle is the training mode (and in this mode, the options are controlled from within the match through the battle menu). In addition, the training menu also allows players to set certain specifics not available in matches –such as the presence of specific items or how the AI computer will behave.
Events and Stadium (also under solo mode) can be tried for a test run. Under event, players get to participate in special matches against preset opponents. There are themes to each of the event stages and in most of them, you will not be allowed to chose the player character (since the player character tends to be part of the theme as well). The only exception to this rule is the first event match which pits a character of your choice against a huge wave of Pokemon. Stadium on the other hand, brings back classic modes such as target practice and later on, a multi man versus mode where you must defeat waves and waves of faceless enemy silhouettes. So far, both of these modes are pretty much incomplete in the demo version, so we will have to wait for the final release to get to see everything.
Performance, Visuals, and Audio
Super Smash Flash is probably one of the biggest flash games of all time, and with the inclusion of multiplayer mode and expansion characters (more on that later), it comes as to no surprise that the developers also put in a lot of effort into creating a game that delivered amazingly good visual effects thanks to extremely well keyed animations and the clever use of 2D particle animations. The same applies to the music and audio of the game –they feature hundred of voice clips from the announcer to the unique character voices, as well as the iconic (and often catchy) theme songs of the various stages –we particularly love the fact that the Shadow Moses stage makes use of the special version of the MGS theme present in the original Integral version of the game (which was used in one of the first full length trailers of MGS). Of course, all that awesomeness needs a desktop computer of an equal amount of awesomeness to pull off: so if you were originally planning on playing this game on a humble netbook, you will want to change your plans. SSF2’s in-game assets will require plenty of processing power and a lot of memory to pull off smoothly, and it will be impossible to play this game smoothly without using a good computer. In most cases, requiring so much hardware for a simple flash game would be a no-no. But since SSF2 is more than just a simple flash game (indeed, once could argue that it is a hardcore game on the flash medium), then needing good hardware is not a detriment to game in any way.
Get in the Community
The first step to learning about the proper way to smash is to check out the official Super Smash Flash DOJO. Here, players can learn about basic character information, tips on how to fight, as well as critical information about the state of the game itself. Next, players are encouraged to be active in the forums –read and compare notes about various character strategies and ways to make the use of special moves. Experimentation with combos, special moves, item combinations, and of course, tag-team setups are at the core of the evolution of a fighting game. While there is wisdom in just waiting things out (people eventually make comprehensive movelists), but there is something fulfilling and engaging about being part of the experimentation and discovery process, and that is why we highly recommend it.
The other good thing about this is that the earlier you take part in the community, the more likely it is that you would find people to connect with and play with once the final version of the game comes out. They say that practice makes perfect, and nothing inspires you to practice further and harder than when one is with peers.
Controls and Character Roster
Super Smash Flash’s character lineup features over 20 characters, each with their own unique fighting styles and special moves. Mastering them all is a matter of practicing over and over again. But there are few useful things players can do when starting out. The most important thing of all is being able to use special movement abilities such as rolling, double jumping, and making use of abilities.
The reason for this is because getting knocked out is the one thing you will want to prevent, and careful footwork helps ensure you don’t accidentally fall off the edge of the stage. There are plenty of aerial recovery moves with will launch your character upwards –the main use of this is so that you get one additional upward burst if your double jump proves to be insufficient to get you back into the stage. Since special abilities vary in the way they move your character around, it pays to actually try out abilities in the training mode.
Learning “safe” moves is another key component of a game. A safe move is any ability that does not leave you open to an attack in the event that your attack is blocked or evaded. These are often abilities that you can easily cancel out by blocking, moving, or by performing another move. Another important fact of a safe move is the “priority” it has in a clash of attacks. This means that if you and your opponent attack at the same time, it is your move that gets “through”. Knowing which of your characters abilities fall under this category can be your ticket out of a tight pinch.
Finally, use the game’s keyboard configuration option. Not everyone will enjoy the default keyboard layout –it really does matter with regards to how you play. So play around with the different configs for attacks, blocking, jumping, and others in order to find out which configuration feels most natural and intuitive to you. There are even toggles for dashing and other controls, so be sure to check them out too.
Getting New Data
Lastly, Super Smash Flash 2 supports expansion characters –playable characters not included in the original roster but can be added manually. To do so, simply head to the data option on the main menu and select the import data option. This is highly useful for those of you who like clearing out your browser cache often and for players who simply what to have a souvenir of their achievements and hard work in unlocking content in the game.
Play Super Smash Flash 2 at the official website.